silikonpink.blogg.se

Ff14 reshade inis
Ff14 reshade inis







More importantly, Xenoverse 2 also added race-specific Awoken Skills, which meant that there was actually a compelling reason to pick races besides Saiyans.įrieza Race characters probably gained the most in the sequel. This was remedied in the second Xenoverse game with the addition of Awoken Skills, which were transformations that occupied a separate slot. So like past Dragon Ball games, you weren't especially rewarded for playing a non-Saiyan character, since it meant you had to run Unlock Potential (or run a gimmicky Kaioken build), while Saiyans could at least nominally choose between that, and multiple variants of Super Saiyan that suited their playstyle. First was that they counted as Super Attacks, so you would have to give up a skill slot to make use of them, and second was that the transformations available to your character consisted of Kaioken, Unlock Potential, and variants of Super Saiyan. Each has a drastically different basic moveset that will be extremely relevant in combat, especially for strike-oriented playstyles, each have different stat spreads (and sometimes mechanics) that incentivize different playstyles, and arguably most importantly, each have their own unique techniques, the centerpiece of which is the race-specific Awoken Skill.įor context, in the first Dragon Ball Xenoverse, there were two problems with transformation skills like Super Saiyan and Unlock Potential.

ff14 reshade inis ff14 reshade inis

Compared to the Dragon Ball games mentioned in the previous post, Xenoverse probably differentiates the most between race/gender combinations.

ff14 reshade inis

The Dragon Ball Xenoverse games allow you to play as five races: Earthling (the default selection), Saiyan, Majin, Namekian, and the elegantly named "Frieza Race", with the first three races having an additional choice of gender. Meditations on Playing as Earthlings in Dragon Ball Xenoverse, Part 2









Ff14 reshade inis